If i can solve this issue with my keys (prod.keys have 120 of them, extracted twice with Hekate and Lockpick to make sure) maybe i can progress on my experimenting. My bet right now is on extracting the NSP, modifying it, rebuild and install again. ![]() Also, the Switch version Media.zip have less files and Config.xml/common.cfg are totally different. It seems that the Switch version uses pre-rendered shaders - compare the extra files included in the Switch version: FxShaders, prebuild and textures_db_nx.bin (inside Switch's Media.zip) aren't available on PC. Properly extract the whole NSP, modify the Media.zip, rebuild and install it again: failed at extracting, hactool (and its variants) aren't accepting my keys! Using the LayeredFS, like described above. Maybe the v0 i have available is a pre-purchase version? Horizon OS asks for it, but doesn't allow the game to boot anyway. Install the game without the only update available (1.8GB). Extracting the default Media.zip into the LayeredFS and then applying the mod into these extracted folders, like how it's done on PC: nope, the game works as nothing had been done. Merging PC and Switch Media.zip: same results, broken graphics Using the Media.zip from the PC version: crashes the game But hey! The modded car is in the game - in a all-white version without sound, but there it is! I can kind of import it into the editor, and I can create the t and m folders which the old mod dont seem to have, and move the dds. Just tried this with an 'old' Spintires mod that I downloaded. Names aren't displaying correctly and the textures are broken. spintires mudrunner was written for consoles then ported to PC, they didnt want consoles to have user made vehicles and maps 10. ![]() We’re in discussions to bring PS4 Pro and Xbox One X features to the game after release, but we have nothing to confirm yet.Īt release, Spintires: MudRunner will be playable in 8 languages - English, French, German, Italian, Spanish (Spain), Portuguese (Brazil), Russian and Polish.Everything is strange. Will there be 4k compatiblity on consoles? More information will be coming soon on the official website. Will there be a retail release, or only digital? Locked to 30fps on consoles, locked to 60fps on PC. This article aims to simplify the process of starting a successful modded MudRunner lobby. Inconveniently, making custom maps and mods function well can sometimes be a challenge and requires some basic Spintires knowledge. What framerate will Spintires: MudRunner run at? Getting together a group of mates is a really fun way of playing Spintires: MudRunner. The recommend settings for Spintires: MudRunner should be very similar to the original game, but may change as we get closer to release.ĭeliveries will work the same way that they always have. We don't plan on having this in the game at release, but it is something we may explore after. We always pay great attention to community feedback, and both we and Saber will make sure that MudRunner receives attention and improvements after Day One. We strongly believe in Spintires: MudRunner, and our objective is to produce a great game, which we intend to continue supporting with updates to enrich the game's experience even after release. We at Focus Home Interactive have always supported our games, during and after release. Pavel Zagrebelny, the creator of the original Spintires, is back at Saber Interactive as vision holder and lead developer on Spintires: MudRunner, and therefore, is fully involved in the project. No, we don't have one planned at the moment.Ĭan you clarify the involvement of Pavel in Spintires: MudRunner? More info and details coming very soon – follow us to make sure you don't miss any info. It's a huge upgrade over its predecessor, as this edition comes complete with "a brand new Sandbox Map joining the original game's 5 environments, a total graphical overhaul, a new Challenge mode with 9 new dedicated maps, 13 new vehicles and other comprehensive improvements." Original Spintires players on Steam will get 50% off MudRunner as a loyalty discount. Developed not only for PC but also for the first time for PS4 and Xbox One. Spintires: MudRunner is the ultimate version of Spintires. Will lights, sound and mud be synced in multiplayer? Not at release, though we would like to explore this if we have the opportunity. Will Spintires: MudRunner have VR support? Yes, we know that a lot of players are asking this, and it is something we'll be fixing for release. Yes, we have a seperate ModConverter tool, and we plan to have this tool available at release. "Real-time mud" is the term we came up with to summarize all this! Muddy terrain, rivers, and other obstacles all realistically react to the weight and movement of your vehicle, thanks to the game's advanced physics engine. Yes, Spintires: MudRunner will have multiplayer saves. The game supports wheels, pedals and gearsticks, even if they are seperate devices. ![]() Will Spintires: MudRunner have multi-USB support, for wheels, pedals and gearsticks? New Mudrunners FAQ from the Facebook page:
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